BETA

Development Roadmap

Welcome, Commander. This roadmap outlines our strategic vision for the future of Deep Sea Command. Our goal is to build upon the core gameplay with new layers of strategy, customization, and social interaction.

Core Gameplay Pillars

Idle

The foundational dispatch, claim, and upgrade cycle.

Operate

Skill-based mini-games with a rival high-score system.

Abyss

Timed, server-wide cooperative boss events.

Squadron

Compete in weekly tiers for promotion and rewards.

Innovations Update
Introducing deep strategic choice and long-term progression through a vast Research & Development tree.
Phase 1
  • Research Facility: Passively earn Research Points and scale earning methods, then spend them alongside mission materials to unlock bonuses that improve the efficiency of your entire operation.

  • Node Progression: Select from a series of interlinking nodes in the Research Point skill tree that activate new buffs and even allow certain classes to participate in previously limited missions.

Outposts Update
Build a persistent base, foster social identity, and introduce a new conflict loop with asynchronous PvP raiding.
Phase 2
  • Seafloor Outpost: Construct and upgrade buildings on a personal, expandable seafloor base to unlock new defensive and offensive capabilities that will help you grow your territory.

  • Asynchronous PvP Raiding: Launch automated raids against other players' outposts to steal a small percentage of their resources, using your active fleet for attack and your docked fleet for defense.

Discovery Update
Deepen asset customization and revitalize the core reward loop with an equipment system and blueprint discovery.
Phase 3
  • Submarine Modules: Find, craft, and equip modules of varying rarities into new Engine, Hull, and Sonar slots to provide unique bonuses and specialize your submarines for new mission types and tasks.

  • Blueprint Discovery: New submarine blueprints must be earned by finding rare Blueprint Fragments from high-level missions, the Abyss, or Outpost Raids, turning acquisition into a long-term treasure hunt.