Development Roadmap
Welcome, Commander. This roadmap outlines our strategic vision for the future of Deep Sea Command. Our goal is to build upon the core gameplay with new layers of strategy, customization, and social interaction.
Core Gameplay Pillars
The foundational dispatch, claim, and upgrade cycle.
Skill-based mini-games with a rival high-score system.
Timed, server-wide cooperative boss events.
Compete in weekly tiers for promotion and rewards.
Research Facility: Passively earn Research Points and scale earning methods, then spend them alongside mission materials to unlock bonuses that improve the efficiency of your entire operation.
Node Progression: Select from a series of interlinking nodes in the Research Point skill tree that activate new buffs and even allow certain classes to participate in previously limited missions.
Seafloor Outpost: Construct and upgrade buildings on a personal, expandable seafloor base to unlock new defensive and offensive capabilities that will help you grow your territory.
Asynchronous PvP Raiding: Launch automated raids against other players' outposts to steal a small percentage of their resources, using your active fleet for attack and your docked fleet for defense.
Submarine Modules: Find, craft, and equip modules of varying rarities into new Engine, Hull, and Sonar slots to provide unique bonuses and specialize your submarines for new mission types and tasks.
Blueprint Discovery: New submarine blueprints must be earned by finding rare Blueprint Fragments from high-level missions, the Abyss, or Outpost Raids, turning acquisition into a long-term treasure hunt.